Shield hardening stellaris. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Shield hardening stellaris

 
 A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleetShield hardening stellaris  Increased the range of Energy Siphons

Stellaris. This means shield-bypassing weapons can be very effective against them. Strictly speaking, I haven't found a lot of use for. Big sad. I recently fought the Unbidden, which I hadn't done in a long time. Further, with 30% Armor Hardening your corvette has 286 EHP. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. And Unbidden anchors now give their ships shield hardening and boost shield regen. Archeao Engineers problem. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Similar argument applies to, e. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Stellaris Wiki Active Wikis. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. ago. Below is an example of what I found out while testing ship combat. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Active Wikis. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Q1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Increased the base damage of Flak PD. 1;. Stellaris ship design is certainly more interesting than it was pre-3. . However, there are a couple situations where. For individual ship designs, I set a theme for each one. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. r/Stellaris. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. 2 Answers. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. So in average the same amount of shield or armor will least half as much time as the hull. You can send your ships to vassal ports if you. E. Only by about . Yes it's worth it. E. There. Legacy Wikis. Those Khans are notoriously sickly. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Legacy Wikis. Deselect it. , missiles vs shields. ago. For downside traits, Unruly and Deviants are the best. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. Added new. . I hadn't noticed it. 2 thirds armour 1 third shield. I've put about 100-150 hours into the game but have been slacking. bd54257 last week. But only occurs during combat if you have shield capacitors installed. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Ironically, there is an advanced armor option known as Dragonscale Armor. • 20 days ago. ago. What I want in a fleet is good firepower, while having a high survival rate. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Cruisers are around 5. stephencorby • 3 yr. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Stellaris Wiki. PitiRR. Don't forget to turn. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Meaning you can get 100% hardening on a large ship, pretty easily. Stellaris > General Discussions > Topic Details. Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. #15. 5 days. Small ships can't do it no matter how much you try. I will make sure to explain this a bit better when its time. 34. Ograe • 5 yr. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Best. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. So the Whirlwind Missiles and Strike Craft both pierce shields. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. . That’s how badly hardening gimps penetration weapons. Stellaris is a fairly complex game with a lot of variables at play. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Equip an ancient suspension field 2. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. It lacks the bonus to hull damage lasers have. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Other than Armor Hardening, it's just the edict to speed up megastructure construction. worker output doesn't apply to specialist roles like researcher. The other version is "%chance to reduce any damage from penetrating at all". It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. One does not ‘beat’ the Great Khan… the Great Khan beats you. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Don't forget to turn. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Armor does not reduce damage to shields. It becomes available for use if all three parts of the Refractive Bulwark. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Stellaris: Suggestions. Idiot's Guide to 3. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Made this for my own use, so don't expect any big features or updates. ago. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. . - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Gigacannon needs to do 12600 to. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Decreased the base damage of explosive torpedoes. 100% is ideal value - as it would protect you from penalties from hull damage. Don't forget to turn. There is also shield and armour hardening to consider. Be prepared to make your moves once the Khanate fails…. Stellaris > Workshop > AlexaTheGoddess's. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. Armor/shield hardening is a counter for weapons that bypass that defense. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. Well, this is that. mcb0001. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The driller drones synergize really well with other shield bypass builds. I think there is a slider in the options menu to scale the UI. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Torpedoes got full shield penetration until ships get shield hardening. 6 is now available on PC. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If you go into a system with shield negation, you average them out for the value of your shield. Stellaris. It gets deleted when the colossus is used. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. I like shattered ring. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ##### ##### VERSION 3. as it is with the shields e. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. I recently fought the Unbidden, which I hadn't done in a long time. Sep 13, 2020 766 932. Yes it's worth it. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Stellaris 3. There are 5 outcomes as far as I know. There's not really that much you need in terms of utility components. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Added new. Observe the full damage going through shield. Cool. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. They punch way above what their fleet power numbers would indicate. Living Metal and Zro are kinda weird resources because they have very few uses. . It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Decreased the base damage of explosive torpedoes. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Stellaris Wiki Active Wikis. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Most of my games last about two days. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. The stasis field does less direct shielding than T5, but also adds hardening, which is big. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. The thing is I have no idea if this rule still applies. 6 shield regen, 15% shield hardening. and there is no way to bring them back. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. There is too much data tied up in a planet. Below is an example of what I found out while testing ship combat. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. All shield points are negated when using stealth. 0. The Stellaris 3. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. 25 shield hardening and . +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Inversely scale hardening module impact against hull size. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Shields are very difficult to bring down when you don't have a steady amount of damage done to them. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Don't forget to turn. Thank You! I thought it was a. The mining drones do a ton of. 85 -1 = 1. Damage redirected to the hardened component. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Increased the range of Energy Siphons. 6 beta for Extra Ship Components: NEXT mod. As accidental fly into a pulsar system means if you have the other way you get wrecked. Stellaris. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. :- ( (building a new fleet is much. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 67. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. You are correct that hull regen is per month. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 beta version at all. Here are the complete notes for Stellaris 3. Adds the Shrouded Star, which gives . Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. is it worth it do you think?Related Topics. . And that's pretty much only cruisers and battleships in carrier duty. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. There's not really that much you need in terms of utility components. Stellaris: Armor Hardeners are very effective. This mod adds base hardening to shields and armor, increasing with their tier. Their faces are melting so lovely and the screams music to my ears. ). Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. View this video if you w. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. 1. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. The wiki doesn't say anything about them having point defense. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Penetrating weapons are underrated imo. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Stellaris has a rather cheap upgrade system, where its easy to switch designs. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. 189 commits. But the opposite will be better in all other situations, and there are more of those than pulsars. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Stellaris Real-time strategy Strategy video game Gaming. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Other than Armor Hardening, it's just the edict to speed up megastructure construction. g. Their faces are melting so lovely and the screams music to my ears. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. 5 and armor takes 2. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. . The Stellaris 3. That'll teach 'em. Cruiser won. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. • 1 yr. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". It matters more with shields. Stellaris. Stellaris 2. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Also, shield/armor hardening could make a disruptor-based. But the opposite will be better in all other situations, and there are more of those than pulsars. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Should say something like "track all projects". If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. MuffinFIN • 5 yr. Thread starter Chuunibyou Imouto;. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. - Update for Stellaris version 3. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. That’s 17. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Related Topics. #7. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. 6 "Orion" open beta. Armor hardened seems interesting due to the large amount of hp it. Save file editing has to work too. It's a. The downside if that they use power and missiles/torpedo bypass them entirely. Jan 8, 2019. 2 thirds armour 1 third shield. Shield nullification. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. While cloaked, ships can. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. 7 throwing this strategy out the window. Callinicus. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 2. Bumc Apr 10 @ 12:11pm. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. last week. Had no reason to. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Explosive Missiles Balanced MK 1 Concussion Missile. Sub-forums: Game specific Tech Support. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The nano missiles and saturation artillery are flatly excellent. and with the introduction of armor and shield hardening it's just not effective. Ancient Pulse Armor (and other ancient armaments) are impractical. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 “Orion” update includes many changes to combat. It's comparable to shield regen on fortresses. Stellaris. . Armor/shield hardening is a counter for weapons that bypass that defense. You can also build farms on tiles without food bonus if necessary. ago. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. == General ==. 5 to hull, 18. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I was able to see that they now have 50% shield hardening (which makes sense to me. I fly with a combination of torpedoes and stormfire cannons. . +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. . 1 daily regen (2. 1 jump drive range to ships in the system. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. -100% doubles your shields. I've had trouble figuring this out exactly, but this is what it looks like. Stellaris Real-time strategy Strategy video game Gaming. Adds a new unique system containing a Shrouded. is it worth it do you think?No they can not. Solovyev-Pavel update ESC Unbidden spawn logic. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Damage 16 - 24 +100% Shield Penetration. Content is available under Attribution-ShareAlike 3. Added new. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. I ragequited after the battle, and than reloaded the save. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 5 days. The other version is "%chance to reduce any damage from penetrating at all" but I. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very.